![]() ![]() Most of the fortifications feel a little weak and can even hinder your ability to defend if placed poorly. The ability to build defensive structures and fortify objectives is something that only becomes useful on certain maps and objectives, and if you want something you could totally ignore with no consequence. Unfortunately a couple of the big new additions fail to hit the mark. Sure there will be frustrating moments, especially in modes where failure to complete an objective simply sends you back to the previous one, but most of the time it is impossible not to smile as you fight your way through what feels like hundreds of foes on route to your objective. The gunplay feels incredible and easily offers up the best moment to moment action that Battlefield has ever seen.Ĭombine that moment to moment action with some really well designed maps, with Twisted Steel easily being the best of the bunch in terms of spectacle, and the multiplayer is simply a joy to play most of the time. A relatively quick time to kill means that with some good spray control, which is mercifully easier thanks to the removal of random recoil patterns, you can easily take down multiple enemies without having to reload and feel like you just single handedly turned a key fight. Almost every match genuinely feels like a back and forth between teams, and unlike many other shooters, actually winning feels like an achievement, and not just the end of the fun shooty times.Ī lot of the memorable moments are team based achievements, but there is certainly room for some massive individual plays. Even a week after playing my first set of matches I can still tell you exactly how some of them went, like the time I dropped a V1 rocket onto a tiny bridge to destroy three vehicles that were closing in on our controlled points, or when we managed to completely shut out our opponents throughout an entire Grand Operation, not losing a single round. They are a fun distraction, but ultimately two of the three feel almost entirely forgettable, with only the Tirailleur War Story having any kind of lasting impact.įortunately the multiplayer side of things is very different, and anything but forgettable. None are long enough for you to build a real emotional attachment to the characters, and despite DICE always saying these are about real people and not super soldiers who single handedly win the war, there are a lot of acts where you alone, or with one other person, will take down entire battalions of foes.Īctually plaything through the War Stories is certainly enjoyable, and with a range of options on how to complete certain objectives you can totally replay them multiple times, but they mostly feel too short, and the emotional hits mostly fail to land, purely because of a lack of time spent with the characters. Starting off with the single player War Stories, which are certainly the best way of doing a short single player campaign for a shooter that is mostly about the multiplayer, there are only three on offer, outside of a short prologue that is more of an interactive cutscene than anything, and a fourth one is coming post release. ![]() But once you start to move away from the moment to moment action things start to look a little less perfect. Even if you get destroyed there will still be a lot of moments that feel amazing, and in just a few days there has been more nail biting finishes to matches than most other shooters will produce in months of play. The improved movement systems, overhauled weapon mechanics and classic Battlefield modes make every match a pleasure to play. Battlefield V is without a doubt the best multiplayer Battlefield experience we have seen in years.
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